UPDATED 11/02/06

 

TR2GOLD - LEVEL 1: THE COLD WAR

 

LEOPARD CAVE: At the left side of the entrance, the corner bug gets Lara stuck in the ceiling; Action releases her.  

 

ZIP LINE: For an alternate path, get on the ice block to the left of the crate. Prepare to lose 60% of health. Walk up to the edge of the block, a little in from the right. Aim near the left side of the ice ridge you're trying to get over. Move back a hop and a step. Run/jump without action, then press and hold Left while holding Jump. Release Jump when the second jump occurs. As soon as the Lara lands on the slope, press and hold Action. Slide and catch the edge. Release Action for an instant to lower Lara's grip a few "inches". Drop to the bottom of the chasm, taking the damage. Be ready to kill 2 eagles, then a leopard in the exit cave.

 

OPEN AREA WITH THREE WOODEN BLOCKS: If you face the door where you entered this area, the corner bug "works" on the left edge of the building with the entrance door. However, Lara is trapped in limbo; looking reveals her; wiggling extracts her. This is of no use.

 

ICE CAVERN: After getting the med-pack on the tall block of ice, there are other ways to exit than the two described, but I couldn't find one without health loss.    

 

UP THE RAMP: Facing back down the ramp, the high wall on the left has an indentation with a flat square at the bottom, with a dropoff to the ramp; an ideal corner bug location. It "works", but Lara is imbedded in the wall, and can only drop with Action. I assume the wall goes to the top of space.

 

I tried the corner bug atop the flat wall next to the gate. It "works", but Lara is inside the structure and immediately falls. Probably the wall goes to the top of space.

 

SHAFT B/EXIT: Before crossing the bridge, turn left and walk to the corner with the dropoff to the right. The corner bug "works", but Lara is stuck at the ceiling (use Look to see her) until you press Action.

 

Turn left on the bridge. Note the dim recess in the building on your left, past the corner you just bugged on. Throw a flare to see it better. It's possible to take a running jump (without Action) from the center of the bridge and "fly" left into the recess. This gives a view above the deep pit on the way to where the automatic pistols were found.

 

After you take out the eagle and the two snipers in the last open area, bugs allow a lot of exploration. Turn back to the well-lit wide opening to the area. The arch bug works on both edges of the opening. The left is easier to line up, since the right side has sloping ground where Lara has to jump. The corner bug looks like it should work on the left of the structure, but it doesn't. The wide flat area on top leads nowhere, however; I'd hoped to go over the tops of buildings to the beginning of the level, but Lara is blocked by no-space. Return to the ground without damage by a safety drop; or jump to the sloped metal opposite the entrance and slide to the ground.

Be sure to throw the switch to open the trapdoor. To get onto the high structures just before the trapdoor, go toward the trapdoor along the right wall. Note the last high column, which is even with the wall topped by a slope. Use the corner bug where the column meets that wall; it doesn't look like a corner at ground level. Lara will be trapped high on the column; light a flare to see her situation. Then turn right, and she'll drop to the flat wall top that still has the snipers' bodies (I couldn't get the corner bug to work on the corresponding place on the other side). Lara can move to the back wall and around to the other side. On the end of either side, she can take a running jump over the coils of barbed wire below, but she'll slide back to the ground. If she takes a standing jump, she lands in front of the barbed wire. Turn inward toward the rusty face and walk to the corner with a dropoff to one side. Turn Lara almost 45 degrees toward the dropoff, and begin an arch bug search - jump up twice, attempt to run forward, and if nothing happens, turn a little more toward the dropoff and repeat. Soon Lara will be running across a high beam; be sure not to run off the other side.

You'll see a sort of fan-shaped metal structure stretching from side to side, with square pylons at both ends. Jump past the sloped block toward the fan, landing on a flat surface in front of it. From the center, Lara can hang and drop (with about 10% damage) to the flat top of the structure housing the switch. Or Lara can pull up to the top of either square pylon. From there, take an experimental vertical jump; Lara will hit the "top of the sky". This shows why she can't take a running jump to the top of the fan. At both ends of the fan, horizontal strips lead to the opposite side; Lara can jump to the higher level next to the fan from that side, too.

The info relating to the last three pictures appeared on “Theresa’s Expert Challenge using the Corner Bug”.

Once  there, walk to either end. Aim Lara at the far corner of the shaft and do a swan dive into it. Because of the deep shaft, this may be the highest dive Lara can safely do in the games.

LEVEL 2: FOOL'S GOLD

 

Walk-Through: At the passage to the small room with large med-pack, an arch bug at the right corner takes Lara directly to SECRET #2, the gold bars. The three dobies do not appear. Return down with a safety drop bug to the opening above where you bugged up.

 

OPEN AREA WITH VARIOUS SMALL(?) BUILDINGS: When on the roof, Lara can go counterclockwise instead, doing a running jump and catch across the gap in front of the giant fan.

 

Use the corner bug from the ground on the building where the circuit board was kept. Look over the back edge for views of the rotating fan and other special objects (2 doors, 3 switches, a dead guy and the fan motor(?)). Start a counterclockwise circuit of the rooftops from here by jumping to the column in the next paragraph.

The corner bug works on the tall brick column outside the area leading to the circuit board. Great view. Lara can't jump to the building housing the circuit board pickup, but she can make it around the other three sides of the open area. She can jump to and hang from the "V" near the start of the fourth side, but then can't traverse either way.

Or use an arch bug at the left side of the large opening into the circuit board building (a normal corner bug works on the right face)..

BACK OUTSIDE WITH NASTY SNOWMOBILERS: Hopping on the snowmobile, then going through the door behind the block works well. Go out on the roof to the left, then turn around to point at the door you just came through. As the first snowmobiler comes out, waggle back and forth while shooting your snowmobile's guns, which kills him pretty fast. The second guy comes out in 15-20 seconds; give him the same treatment.

 

Before getting SECRET #2, the gold bars, make the circuit on your snowmobile until you're by the three latticed windows overlooking the gold bars. Drive into each window area, and blast away through the lattice. In the leftmost window I heard yelping as one Doberman was taken out; only two appeared when I later approached the gold bars. After you open the door, drive the snowmobile through it and up to the ledge before the last switch to the secret area. Throw the switch, run back and mount the snowmobile. The two remaining dobermans helpfully run out and bark at Lara from the ledge; spray them with the snowmobile machine guns for a quick quietus. 

 

SNOWY AREA WITH IRON SUPPORT BEAMS AND WOODEN CRATES: Near the edge overlooking the guy walking around, use the corner bug to leap into the stratosphere. Lara can draw pistols. Attempting to fall back leads to a program crash.  

 

LEVEL 3: FURNACE OF THE GODS

 

MOLTEN GOLD POOL AND 'WATERFALL': If Lara does not have the grenade launcher at this point, that is what she finds instead of the grenades.

 

Instead of going right around the tall outcropping, descend to the square next to the river of gold, then do a running jump to the square in the river below the M-16 clips. Both crows appear; kill them. Jump (without Action) over the incline to the M-16 clips. Of course, you have to go back if you want the automatic pistol clips.

LEVEL 4: KINGDOM

 

CAGE AND THREE CAVES: It's easy to use the corner bug to get on the entrance cage. Go out the cage door and use the first corner on the right. The view down the hole in the roof looks planned; hence the obvious corner bug site?

SLOPE LEADING DOWN TO FINAL AREA: To get down quickly from the wall of ladders, jump onto the slope at either side. The shorter fall costs no health.

 

I first discovered the arch bug while trying to avoid the difficult pickups in the guardian's room. When you're on top of the wall of ladders, of course you'll see that the large structure that disappears when you place the Mask of Tornarsuk looks like a giant mask. If you want the med-pack in the 'temple", get it now. Descend the wall of ladders, then walk back to the other side of the mask. You'll know you're in the right area when you look up and see a narrow strip of blue sky, interrupted at the center with the bridge to the guardian's room. To get there, you just walked through a large arch underneath the huge mask.

The underside of this arch is curved, except that there's a short vertical section at each end, about six "feet" high. At the right side, place Lara at the vertical face with the outside of her left foot even with the short vertical. Turn to the left a little less than 45 degrees, and begin the arch bug search: jump up twice, attempt to run forward, then if nothing happens, turn to the left a tiny bit more.

Repeat until you see Lara RUN INTO THE EYE (!) of the giant mask. The first time I did this, I had given up, and pressed Forward and Left together in order to leave. I was so shocked that I let her run off the edge to her demise. Move to the outside corner of the eye, and she can jump to the same slope at the side of the wall of ladders, and drop to the ground undamaged. The left side of the arch works the same.

 

But leave that for later. Move to the inside corner of the eye. Aim at the golden bridge leading out from the nose area, and jump to it.

For an interesting side trip, save your game; then use the corner bug where the bridge meets the giant mask. Lara is transported to a region so high that the ground isn't visible - there's only a distant forest wall and the sky. Press Look and release; suddenly the camera position is a hundred feet from Lara, and it quickly zooms into her. You'll be in danger of vertigo. Jumping is impossible, which means her head is touching the "sky"; that's also why the camera position is at or below her level. When you Look down, there's only blackness, but Lara can move a few steps and turn at first, which may lead to a non-fatal fall. But soon she can only turn in one spot. Reload the save game.

 

Continue up the golden bridge to a gigantic closed door with a large face, where the guardian is imprisoned, but strangely the door has no thickness. Back Lara against either side of it, and you'll see Lara partly showing through the door.

Proceed to the large med-pack and grenades, but ignore the switch (even if you pull it now, the doors to the temple still close when you place the Mask of Tornarsuk). Take some time to explore the palace area, including the side walkways. Then go back down the golden bridge, jump into the giant eye, and jump to the slope at the side to slide and fall without damage. Climb the wall of ladders, place the mask, and dash toward guardian. Cut to either side (which were formerly the bottom of the eyes) and run out to the end with the guardian right behind you. But he doesn't go all the way to the end. Turn around, take a step or two toward him (so you can see better), and plug him with the weapon of your choice. He'll stomp around awhile, trying to avoid your fire, but he'll reel and fall soon enough. This ends the level.

You can also trap the guardian in the temple in the normal way, then use the arch bug as before to explore the room area. The huge door with the face is broken away now.

LEVEL 5: NIGHTMARE IN VEGAS

 

I recently discovered a form of flicker motion in TR2 Gold. I performed an arch bug at the top level of the atrium with the sculpture. The corner was chosen so the wall was high enough to have no openings next to Lara when she rose to the ceiling.

 

The flicker-at-top bug caused a closeup of the wall texture to be displayed, as it typically does in TR2; holding Look shows an overall view of Lara. I tried all the keys I could think of to evoke an interesting result. Turning back along the wall, which produces flicker motion in TR3, leads to a fall almost at once; turning forward causes a fall after 45 degrees. Lara can draw and fire weapons, or light and throw flares. But best so far, pressing Roll causes her to change direction and flicker-move along the wall to the other side of the square! She stops there; Action causes her to drop, but not straight down; she moves forward and away from the wall during the fall. Hold Look while she’s moving to let you see Lara’s motion. There appears to be no need to have a particular offset from the corner, as is required in TR3. At other locations, this could allow her to get on nearby platforms above her original starting level. Perhaps she’ll move more than one square on other walls. Time to explore TR2 again!